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Game Modes
There are many game modes in Shindo Life.
They are to provide many different ways to play to accommodate players that prefer different experiences.
Contents
RPG Mode
RPG is the main game where you get to unlock tons of Sub-Abilities, modes, weapons and more. This game-mode focuses on leveling up by completing certain quests such as, boss missions, defeat NPC’s missions, Story Missions, removing graffiti etc. While you are doing these missions, you will obtain various amounts of Ryo. With basic missions granting small amounts while Story Missions granting larger amounts. Different game-modes also grant different amounts of experience and Ryo. (Exp. War granting large amounts)
The more you level up the more you gain points, points can be used to increase stats such as Chi, Health, Mode, and Stamina. Once you reach level 1000 (max level) you are able to rank up. As stated, each time you rank up, your ranking will increase. Each letter of prestige has 3 levels. (example: D-1, D-2, and D-3.) You first start off as F-0, but the more you prestige the higher letter grade you obtain. The higher level you become, the stronger you will be, as you will have a lot of skill points at your disposal. Some techniques require a certain level, stat requirement, and Ryo. (There is no max, after Z-3 it keeps going on like max-1 max-2 max-3 )
This game-mode has something unique, at a certain time everyday items spawn around each world. (The game uses EST for time reference.) Although these items have a chance to spawn everyday, they can only be acquired by one person per server. None of these scrolls are guaranteed to spawn, and the rarity for scrolls to spawn range from 1/2 to 1/100 for regular items. Items with a 1/100,000 rarity are used to bait hackers.
Story Mode
Story Mode is vastly different from all other game modes in the game, and is the most realistic «Naruto Experience». This mode requires you to be in the Closed Community, or CC in short.
To get in CC one needs to apply when applications are released. So far, organizations have been removed and no longer exist.
Arena X Mode
Arena X is a competitive pvp gamemode that allows players to pit their characters against others using their original RPG movesets. This mode will grant decent amounts of experience for every round that you play. This game-mode requires a player to be Level 600 to enter.
In a normal Arena X match, this gives players a formal method of performing PVP with equalized stats and being restricted to a single mode, and your mode bar starts off as 0, increasing by 25 every second. The mode does not restrict players movesets and emphasizes player builds over specific theming in movesets.
Arena X shares its game-modes with Shindo-Storm.
Arena X Competitive
Upon entering the Arena X Competitive Game Mode the player will have the option to enter a 1v1 match, or a 2v2 match. Upon being paired with an opponent, the player will be sent into a private server with their opponent where they’ll fight with each player being given 3 lives.
My Home
The player goes to their private home. In there they can afk and obtain Spins and Ryo, by doing certain things such as sitting on their chair, or sleeping on their bed. Every 1,200 seconds (20 minutes), you receive 60,000 Ryo and 1 Spin. (Players who have the Spin Storage Gamepass are granted twice the rewards). Additionally, the player can save and load outfits, this is done by walking up to the wardrobe. In the beginning the player has three available slots to store outfits, but the player can unlock 7 additional slots, each costing 10,000.
Hardcore
This is a hardcore mode with different stats than RPG. It has an expanded and fully connected shinobi world map. This game mode is heavily focused on pvp missions and more advanced missions, alongside an emphasis on teamwork and village loyalty. Players have a limited number of lives before their progress is wiped.
War Mode
The War Mode gamemode is a Cooperative teamwork based game mode that centers on fighting waves of enemies attacking a center tower. The minimum level requirement for war mode is level 400, even if you have the Server Creator gamepass.
The mode has teams of 8 working together to fend off ever growing waves of demons from hurting a central tower. Demons spawn down 4 lanes and move towards the tower attempting to destroy it. After a wave is completed, the players are granted a brief period to heal and charge their Chi before continuing to defend the tower, and every 5th wave, a boss appears. These bosses can include ingame characters or giant monsters attempting to kill the players rather than the tower itself.
Defeating The Tyn Tailed Spirit Boss has a 1/15 chance of dropping the Tyn Tailed Spirit scroll as a reward when defeated, the scroll can only be gotten by a single player. The Bankai, Riser, Raion, Satori, Shiver, and Akuma True Samurai Spirits all guarantee to drop their unique scrolls if defeated and have no limit of the amount of players who can obtain them at once. All scrolls dropped from bosses will disappear a few seconds into the next Wave. In-Game Character Bosses act like Boss Missions in RPG and do not drop any scrolls.
Wave | Enemies |
---|---|
1 | 5 Demons |
2 | 10 Demons |
3 | 15 Demons |
4 | 20 Demons |
5 | Character Boss |
6 | 30 Demons |
7 | 35 Demons |
8 | 40 Demons |
9 | 45 Demons |
10 | True Samurai Spirit Boss (Akuma) |
11 | 55 Demons |
12 | 60 Demons |
13 | 65 Demons |
14 | 70 Demons |
15 | True Samurai Spirit Boss (Satori, Bankai, Shiver, Raion, Riser, Sarachia, and Sarachia-Gold) |
16 | 80 Demons |
17 | 85 Demons |
18 | 90 Demons |
19 | 95 Demons |
20 | Tyn Spirit Boss |
21 | 105 Demons |
22 | 110 Demons |
23 | 115 Demons |
24 | 120 Demons |
25 | Character Boss |
26 | 130 Demons |
27 | 135 Demons |
28 | 140 Demons |
29 | 145 Demons |
30 | True Samurai Spirit boss (Satori, Bankai, Shiver, Raion, Riser, Sarachia, and Sarachia-Gold) |
Conquest
Conquest is a team-deathmatch capture the flag game mode. Players are required to be Level 500 or higher to participate in this game mode. There are 5 flags that each team have to capture. When a player dies, they can choose to respawn at a flag that their team has captured to continue defending it from the opposing team. Keep in mind that rewards from this mode depend entirely of your placing on the leaderboard.
Shindo-Storm
Shindo-Storm, previously known as the Arena mode is a gamemode that allows you to select and fight with Characters that each have their own moveset built from a Bloodline and or Sub-Ability. Characters are unlocked using Ryo from RPG. You can also use RELLcoins to buy Spins. 1,000 = 3 Spins.
Notable for this mode, moveset size is heavily restricted to only 4 moves, this is due to the very limited moveset of most Bloodlines combined with usually a single weapon. This emphasizes a balance between move usage and melee attacks and general teamwork in game-modes that have it
Arena has multiple game modes players can enter: elimination, free for all, and death match. These all generally have the same rewards and each have rankings.
SS Comp
SS Comp or Shindo Storm Competitive is a game mode where upon entering, the player will have the option to select a Shindo Storm Character of their choice. Upon being paired with an opponent, the player will be sent into a private server with their opponent where they’ll fight with each player being given 3 lives.
Great Shindo War
Great Shindo War is a solo game mode similar to War mode except it is a harder variant. In this mode, you spawn in the center of an island surrounded by demons from the War game-mode. These NPC’s are quite different from their War variants, as they now attack you when in a certain range and not only when provoked. Along with the demons, you are also required to defeat two Tailed Spirits. These bosses act exactly as they would in the RPG mode but do NOT drop a scroll when defeated and the demons seem to have much more health than in War Mode. This Mode can only be played once a day, so if you fail the first time, you will have to wait until the next day. But if you manage to defeat both the Bosses and the demons, you will be granted a large amount of Ryo and a few spins.
Tip: Do not go for the Bosses first. Start with the demons first, then work your way up to the bosses. The bosses are randomized and each possess unique abilities to attack the player. Unlike in RPG, they will become provoked on sight and not if attacked, because of this, it is best to provoke one when finished with the demons. These Bosses are capable of doing major damage very quickly, so long range techniques would offer better utility as well as an technique with high mobility. When provoked, the beast will start their unique cues which gives the player the signal to start using their techniques. Try to get in as much damage as possible, as when their cue is over, they will start to chase after you. Each Spirit has 4,000,000 Health and is Lv. 3000, and when done with one Boss, make sure to wait for cooldowns, charge your Chi, and heal before going for the final Boss.
Dungeon
Dungeon is a game mode where upon Entering, The Player will have the option to choose 1 out of 6 Dungeons, a Player who has just started this Game mode will have only the First Dungeon unlocked. To unlock the Other Dungeons, A player must beat the Dungeon below it 6 times before being able to move on to the Dungeon above it. Once a Player Chooses a Dungeon that they have Unlocked, The Player will Teleport to a Private server where 3 Options will appear: Easy, Medium, And Hard. Easy provides no Benefits nor Increased number/levels Enemies. Medium adds an Additional 5 Enemies per Wave and Adds Higher leveled Enemies, In Exchange, The Rarity of Gaining the Gamepass/Bloodline is decreased by 15% and get an Additional 2 spins. Hard Adds an Additional 10 Enemies per wave and Adds Much Higher Leveled Enemies, In Exchange, The Rarity of gaining the Gamepass/Bloodline will be Decreased by 20% and get an Additional 3 spins and 150 rellcoins. Once a Player chooses a Difficulty, The Player(s) will be Transported to the Dungeon they chose and They will have to fight through 15 Waves before getting a Reward. Every wave adds higher leveled enemies and A higher number of Enemies until Wave 15, Where the Player(s) will have to fight an NPC boss. After that, They are rewarded with RELL Coins with the Amount depending on the Difficulty, the chance to Obtain a Gamepass or Limited Bloodline, And some spins.
Note: A Player can create a Squad and Play the Dungeons with the Players in the squad, So long as the Members of the squad have Unlocked the Corresponding Map the Squad Leader has Chosen.
Sei Tailed Spirit
Sei Tailed Spirit
Location
Spawn Time
Rarity
Requirements
Level
Ninjutsu
The Sei Tailed Spirit Sub Ability is a Mode Sub Ability that can be obtained by defeating the Sei Spirit boss, which spawns in the Haze Village at 10:10 AM/PM EST with a 1/10 chance.
Contents
Description
By holding Z, the user can activate Sei Tailed Spirit, initially starting at Stage 1. The user can switch between stages by holding Z and pressing the stage’s corresponding number (except Tentacion Mode), as long as they meet the sub-ability level requirements of the stage. This mode drains 40 MD per second.
For Stages 1-6 of Sei Tailed Spirit, the user goes down on all fours similar to Okami’s mode and gains a translucent cloak and tails in the color of their Tailed Spirit, with the number of tails ranging from one to six. In the case of the Sei Tailed Spirit, the tails are thin and resemble that of a slug’s.
For Stage 7 of Sei Tailed Spirit, the user’s cloak becomes opaque and their face is replaced with a bestial appearance. The user also grows a pair of horns on their head.
For Stage 8 of Sei Tailed Spirit, the user’s cloak loses it tails and gains a certain pattern. The user also stands upright.
For Stage 9 of Sei Tailed Spirit, the cloak alters itself to resemble a full-length haori, and regains its tails. The tails are now opaque and have patterns on them.
For Stage 10, the cloak alters itself to resemble a coat, and loses its tails. The user’s hair glows the same color as their Tailed Spirit, seven black orbs hover behind them, and two short black rods appear on their outer thighs. The user also appears to be wearing a black body suit underneath their coat, with six tiny circles under their neck and a circle on their stomach.
Ability
For Stage 1-6, after pressing Z while in this mode, the user shoots out several bubbles at the direction of the cursor, which damage and slow enemies down. This ability does not use Chi and has a 20 second cooldown.
For Stage 7, after pressing Z while in this mode, the user curls up their tails and creates a black ball in front of their face, before launching it at the direction of the cursor, creating a giant explosion that deals damage multiple times upon impact. This ability does not use Chi and has a 20 second cooldown. Pressing Z while holding down right-click allows the user to use the ability from Stage 1-6.
For Stage 8, after pressing Z while in this mode, the users raises their right hand and creates a black ball of energy with bubbles swirling around it, before throwing it at the direction of the cursor, creating a giant explosion and an equally large bubble that damages and heavily slows down enemies hit by it. This ability does not use Chi and has a 30 second cooldown. From this stage onwards, the user’s speed is significantly boosted, and their dash is replaced with teleport.
For Stage 9, after pressing Z while in this mode, the user summons the Sei Spirit and rides on top of it, which rampages around before creating a ball of energy with bubbles swirling around it (similar to Stage 8’s attack) in front of its mouth and launching it at the direction of the mouse cursor. This ability does not Chi and has a 30 second cooldown. Pressing Z while holding down right-click allows the user to use the ability from Stage 8.
For Stage 10, after pressing Z while in this mode, the user summons the Sei Spirit and rides on top of it, controlling its movements for roughly 10 seconds, during which the user can fire a ball of energy with bubbles swirling around it (similar to Stage 9’s attack, but with lower damage) every 3 seconds. This ability does not use Chi to summon the Sei Spirit, uses 500 MD to fire an energy bomb, and has a cooldown of 30 seconds. Pressing Z while holding down right-click allows the user to use the ability from Stage 9.
For Tentacion Mode, after pressing Z while in this mode, the user summons the Sei Spirit and briefly stands on top of it, before flying towards the direction of the cursor while wielding two black energy bombs with bubbles swirling around them in each hand. Upon impact, the user creates two giant bubbles, damaging enemies hit by them. Meanwhile, the summoned Sei Spirit behaves exactly like the Sei Spirit boss and will automatically attack nearby players with its special attacks for 20 seconds before despawning. This ability does not use Chi and does not have a cooldown. Pressing Q allows the user to use the Z ability from Stage 10. While this mode is active, the user’s basic melee attacks emit teal sparks and drain Chi from the enemies they hit, they passively teleport every second in the direction they are moving, and have a chance to automatically dodge an attack.
For Stage 1-9, after pressing Q while in this mode, the user roars loudly, dealing damage to nearby enemies multiple times. This ability does not use Chi and has a 12 second cooldown.
For Stage 10, after pressing Q while in this mode, the user shoots several large black orbs at the direction of the cursor, which explode upon impact and deal great knockback, and are also capable of homing. This move uses 3,700 Stamina and has a cooldown of 13 seconds. Pressing Q while holding down right-click allows the user to use the ability from Stage 8. While this mode is active, the user’s basic melee attacks are done with the two black rods, which behave the same as Weapon Ninja Tools.
For Stage 10 and Tentacion Mode, the user can fly up by holding down spacebar and descend by holding X with no cost of Stamina.
Stat Bonuses
Stat bonuses given by Sei Tailed Spirit when activated are:
Stage | Level Requirement | Chi | Ninjutsu | Taijutsu | Health | Image |
---|---|---|---|---|---|---|
Stage 1 (Z + 1) | Level 0 | +1,800 | +1,800 | +2,200 | +1,800 | |
Stage 2 (Z + 2) | Level 100 | +1,850 | +1,850 | +2,250 | +1,850 | |
Stage 3 (Z + 3) | Level 230 | +1,925 | +1,925 | +2,300 | +1,925 | |
Stage 4 (Z + 4) | Level 340 | +2,000 | +2,000 | +2,400 | +2,000 | |
Stage 5 (Z + 5) | Level 440 | +2,100 | +2,100 | +2,600 | +2,100 | |
Stage 6 (Z + 6) | Level 700 | +2,300 | +2,300 | +2,800 | +2,300 | |
Stage 7 (Z + 7) | Level 840 | +2,500 | +2,500 | +3,000 | +2,500 | |
Stage 8 (Z + 8) | Level 1200 | +2,650 | +2,650 | +3,000 | +2,650 | |
Stage 9 (Z + 9) | Level 1500 | +2,800 | +2,800 | +3,000 | +2,800 | |
Stage 10 (Z + 0) | Level 1700 | +2,900 | +2,900 | +3,100 | +2,900 | |
Tentacion Mode | Level 2000 | +3,500 | +3,500 | +3,500 | +3,500 |
Location
The Sei Tailed Spirit spawns next to the Great Naruto Bridge in the Haze Village.
Shindo Life spawn list – weapons, sub-abilities, and companions
Shindo Life spawn times split into three sections: weapons, sub-abilities, and companions. For each we’ve included the region and the time.
We Update The List Everday.
Shindo Life Game Time Live
SHINDO LIFE SPAWN LIST
# | Scroll Spawn’s | Spawn | Despawn | Location | Rarity | Type |
1 | Su Tailed Spirit Gen 1 | 1:10 | 1:35 | Dunes | 1 / 25 | Mode |
2 | Bankai Akuma | 1:10 | 1:35 | Dawn Hideout | 1 / 30 | Companion |
3 | Shark Sword (Samehada) | 1:10 | 1:35 | Dawn Hideout | 1 / 12 | Weapon |
4 | SL2 Slayer Blade | 1:15 | 1:40 | Dawn Hideout | 1 / 15 | Weapon |
5 | Santa Platinum Winter | 1:15 | 1:40 | Nimbus | 1 / 25 | Mode |
6 | Toad Cursed Spirit | 1:20 | 1:45 | Tempest | 1 / 250 | Mode |
7 | Dunes Chi Blade | 1:25 | 1:50 | Dunes | 1 / 25 | Weapon |
8 | Chi Rod Toss (Chakra Rod Toss) | 1:25 | 1:50 | Storm | 1 / 16 | Throwable |
9 | Air Style: Odama Spirit Bomb (Odama Rasengan) | 1:30 | 1:55 | Training | 1 / 8 | Jutsu |
10 | Spirit Spear (Blossom Spear) | 1:30 | 1:55 | Training | 1 / 7 | Taijutsu |
11 | Moon Staff | 1:30 | 1:55 | Forest of Embers | 1 / 60 | Weapon |
12 | Bubble Flute | 1:40 | 2:00 | Haze | 1 / 45 | Weapon |
13 | Apollo Blade | 1:45 | 2:00 | Great Narumaki Bridge | 1 / 60 | Weapon |
14 | Hidden Suprise (Thousand Years) | 1:50 | 2:00 | Training | 1 / 20 | Taijutsu |
15 | Mao Tailed Spirit Gen 1 | 2:10 | 2:35 | Tempest | 1 / 25 | Mode |
16 | Borumaki | 2:10 | 2:35 | Dunes | 1 / 30 | Companion |
17 | SL2 Bomb Blade | 2:15 | 2:40 | Dunes | 1 / 15 | Weapon |
18 | Bat Cursed Spirit (Cursed Seal of Heaven) | 2:15 | 2:40 | Forest of Embers | 1 / 15 | Mode |
19 | Rab Style: Prison | 2:15 | 2:40 | Haze | 1 / 8 | Jutsu |
20 | Divination Spirit | 2:20 | 2:45 | Ember 250 YC | 1 / 120 | Mode |
21 | Saberu Tanto (White Fang Tanto) | 2:20 | 2:45 | Training | 1 / 5 | Weapon |
22 | Spider Cursed Spirit | 2:20 | 2:45 | Training | 1 / 35 | Mode |
23 | Nimbus Chi Blade | 2:25 | 2:50 | Nimbus | 1 / 25 | Weapon |
24 | Cobra Spirit Awaken (Snake Sage) | 2:35 | 3:00 | Obelisk | 1 / 50 | Mode |
25 | Demon Toss | 2:40 | 3:00 | Haze | 1 / 12 | Throwable |
26 | Spirit Bomb-Shuriken Rush (Rasenshuriken Rush) | 2:45 | 3:00 | Ember | 1 / 10 | Jutsu |
27 | Demon Warp (Demon Substitution) | 2:45 | 3:00 | Forest of Embers | 1 / 6 | Jutsu |
28 | Shock Style: Dual Electro (Dual Raikiri) | 2:45 | 3:00 | Forest of Embers | 1 / 25 | Jutsu |
29 | Super Odama Spirit Bomb (Super Odama Rasengan) | 2:45 | 3:00 | Forest of Embers | 1 / 16 | Jutsu |
30 | Spirit Bomb-Shuriken Toss (Rasenshuriken Toss) | 2:45 | 3:00 | Nimbus | 1 / 14 | Jutsu |
31 | Frog Spirit Awaken (Toad Sage) | 2:45 | 3:00 | Ember | 1 / 25 | Mode |
32 | Demonic Spirit (Demon Hunter) | 2:45 | 3:00 | Haze | 1 / 8 | Mode |
33 | Finite Heal Spirit (Hundread seals) | 2:45 | 3:00 | Training | 1 / 16 | Mode |
34 | Chi Kunai (Chakra Kunai) | 2:45 | 3:00 | Ember | 1 / 5 | Weapon |
35 | Shadow Snowman | 2:45 | 3:00 | Obelisk | 1 / 5 | Jutsu |
36 | Vanishing Image | 2:45 | 3:00 | Ember | 1 / 15 | Jutsu |
37 | Mastered Frog Spirit | 2:45 | 3:00 | Ember | 1 / 30 | Mode |
38 | Dual Senko (Hokage Spec) | 2:50 | 3:00 | Ember | 1 / 100 | Weapon |
39 | Isu Tailed Spirit Gen 1 | 3:10 | 3:35 | Haze | 1 / 25 | Mode |
40 | Ghost Azarashi | 3:10 | 3:35 | Dunes | 1 / 30 | Companion |
41 | Heavenly Wall (Rashomon) | 3:10 | 3:35 | Obelisk | 1 / 55 | Jutsu |
42 | Mao Tailed Spirit (Two Tails) | 3:10 | 3:35 | Nimbus | 1 / 45 | Mode |
43 | Senko Kunai (Raijin Kunai) | 3:10 | 3:35 | Ember | 1 / 15 | Weapon |
44 | Wood Vanishing Image | 3:10 | 3:35 | Nimbus | 1/35 | Jutsu |
45 | Rab Style: Warp | 3:13 | 3:38 | Obelisk | 1/15 | Jutsu |
46 | SL2 Senko Kunai | 3:15 | 3:40 | Ember | 1 / 25 | Weapon |
47 | Sun Staff | 3:15 | 3:40 | Training | 1 / 55 | Weapon |
48 | Bat Toss Halloween (Bat Shuriken) | 3:20 | 3:45 | Storm | 1 / 50 | Throwable |
49 | Liquid Control | 3:20 | 3:45 | Haze | 1 / 25 | Jutsu |
50 | Haze Chi Blade | 3:25 | 3:50 | Haze | 1 / 25 | Weapon |
51 | Bankai Blade (Gaiden Kusanagi v2) | 3:25 | 3:50 | Training | 1 / 60 | Weapon |
52 | Su Tailed Spirit (One Tail) | 3:30 | 3:55 | Dunes | 1 / 35 | Mode |
53 | Inner Gate Spirit (Eight Inner Gates) | 3:30 | 3:55 | Ember | 1 / 14 | Mode |
54 | Snake Summon | 3:35 | 4:00 | Tempest | 1 / 120 | Jutsu |
55 | Dio Senko Blade | 3:35 | 4:00 | Ember | 1 / 45 | Weapon |
56 | Shockslam Technique | 3:35 | 4:00 | Obelisk | 1 / 25 | Jutsu |
57 | Shock Style: Electro Blade (Raikiri Blade) | 3:55 | 4:00 | Ember | 1 / 12 | Jutsu |
58 | Sun Tailed Spirit Gen 1 | 4:10 | 4:35 | Obelisk | 1 / 25 | Mode |
59 | Light Jokei | 4:10 | 4:35 | Obelisk | 1 / 30 | Companion |
60 | Kokotsu Blade | 4:10 | 4:35 | Obelisk | 1 / 20 | Weapon |
61 | SL2 Shindai Prime Blade | 4:15 | 4:40 | Dawn Hideout | 1 / 50 | Weapon |
62 | Senko: Spirit Bomb (Namikaze: Rasengan) | 4:15 | 4:40 | Ember | 1 / 16 | Jutsu |
63 | Heaven Blade (Shichiseiken) | 4:15 | 4:40 | Tempest | 1 / 50 | Weapon |
64 | Shindai Umpire Fan | 4:15 | 4:40 | Dawn Hideout | 1 / 60 | Weapon |
65 | Rab Tailed Spirit | 4:20 | 4:45 | Tempest | 1 / 20 | Mode |
66 | Shindai Prime Blade | 4:25 | 4:50 | Shindai Valley | 1 / 80 | Weapon |
67 | Dread (Deidara) Companion | 4:25 | 4:50 | Dunes | 1 / 12 | Companion |
68 | Vanishing Spirit Bomb (Vanishing Rasengan) | 4:25 | 4:50 | Forest of Embers | 1 / 35 | Jutsu |
69 | Christmas Shizen | 4:25 | 4:50 | Nimbus | 1 / 25 | Weapon |
70 | Dunes Fate Spirit | 4:30 | 4:55 | Dunes | 1 / 20 | Mode |
71 | Ama (Konan) | 4:40 | 5:00 | Storm | 1 / 16 | Companion |
72 | Vanishing Clone: Barrage (Shadow Clone Barrage) | 4:40 | 5:00 | Ember | 1 / 13 | Jutsu |
73 | Firework Katana | 4:45 | 5:00 | Ember | 1 / 15 | Weapon |
74 | Ku Tailed Spirit Gen 1 | 5:10 | 5:35 | – | 1 / 25 | Mode |
75 | Narumaki | 5:10 | 5:35 | Great Narumaki Bridge | 1 / 30 | Companion |
76 | Satori Blade (Gaiden Kusanagi) | 5:10 | 5:35 | Ember | 1 / 30 | Weapon |
77 | Flame Control | 5:10 | 5:35 | Ember | 1 / 25 | Jutsu |
78 | Rykan Blade | 5:10 | 5:35 | Haze | 1 / 45 | Weapon |
79 | SL2 Dual Lightening | 5:15 | 5:40 | Haze | 1 / 10 | Weapon |
80 | Candy Blade | 5:15 | 5:40 | Haze | 1 / 25 | Weapon |
81 | Water Vanishing Image | 5:15 | 5:40 | Obelisk | 1 / 35 | Jutsu |
82 | Body Replacement | 5:20 | 5:45 | Haze | 1 / 40 | Jutsu |
83 | Snail Spirit Awaken (Slug Sage) | 5:20 | 5:45 | Obelisk | 1 / 40 | Mode |
84 | Raion Blade (Shippuden Kusanagi) | 5:25 | 5:50 | Obelisk | 1 / 14 | Weapon |
85 | Ember Fate Spirit | 5:25 | 5:50 | Ember | 1 / 20 | Mode |
86 | Captain Jokei | 5:30 | 5:55 | Obelisk | 1 / 500 | Mode |
87 | Reality Talk (Talk no Jutsu) | 5:35 | 6:00 | Storm | 1 / 50 | Jutsu |
88 | Specialist Spirit (Weapon Art) | 5:35 | 6:00 | Ember | 1 / 45 | Mode |
89 | Senko: Storm (Namikaze: Chidori) | 5:40 | 6:00 | Obelisk | 1 / 60 | Jutsu |
90 | Shiver Tanto (Shisui Tanto) | 5:45 | 6:00 | Forest of Embers | 1 / 30 | Weapon |
91 | Electro Blade (Sword of Thunder) | 5:50 | 6:00 | Dunes | 1 / 12 | Weapon |
92 | Sei Tailed Spirit Gen 1 | 6:10 | 6:35 | Dawn Hideout | 1 / 25 | Mode |
93 | PTS Deva | 6:10 | 6:35 | Tempest | 1 / 30 | Companion |
94 | Kor Tailed Spirit (Nine Tails) | 6:10 | 6:35 | Ember | 1 / 60 | Mode |
95 | SL2 Thread Blade | 6:15 | 6:40 | Haze | 1 / 20 | Weapon |
96 | Shizen Raijin (Senju Raijin) | 6:15 | 6:40 | Ember | 1 / 9 | Weapon |
97 | Dual Chi Rods (Chakra Rods) | 6:20 | 6:45 | Storm | 1 / 25 | Weapon |
98 | Haze Fate Spirit | 6:20 | 6:45 | Haze | 1 / 20 | Mode |
99 | Air Style Fan (Giant Folding Fan) | 6:25 | 6:50 | Dunes | 1 / 2 | Weapon |
100 | Exploding Vanishing Image | 6:30 | 6:55 | Forest of Embers | 1 / 40 | Jutsu |
101 | Sleigh Bomb | 6:35 | 7:00 | Nimbus | 1 / 25 | Jutsu |
102 | Dagai Sword (Kunai Blade) | 6:40 | 7:00 | Dunes | 1 / 4 | Weapon |
103 | Heavenly Spirit (Seven Heavenly Breaths) | 6:45 | 7:00 | Dunes | 1 / 11 | Mode |
104 | Rab Style: Meteorite | 6:55 | 7:00 | Obelisk | 1 / 25 | Jutsu |
105 | Chu Tailed Spirit Gen 1 | 7:10 | 7:35 | Shindai Valley | 1 / 25 | Mode |
106 | Raion Rengoku | 7:10 | 7:35 | Forest of Embers | 1 / 45 | Companion |
107 | Chu Tailed Spirit (Seven Tail | 7:10 | 7:35 | Dunes | 1 / 30 | Mode |
108 | SL2 Grass Tanto | 7:15 | 7:40 | Obelisk | 1 / 30 | Weapon |
109 | Bankai (Itachi) | 7:15 | 7:40 | Forest of Embers | 1 / 30 | Companion |
110 | Air Control | 7:15 | 7:40 | Dunes | 1 / 25 | Jutsu |
111 | Sleigh Summon | 7:15 | 7:40 | Ember | 1 / 25 | Jutsu |
112 | Tree Illusion Technique | 7:15 | 7:40 | Ember | 1 / 20 | Jutsu |
113 | Nimbus Sword (Cleaver Sword) | 7:25 | 7:50 | Nimbus | 1 / 20 | Weapon |
114 | Obelisk Fate Spirit | 7:30 | 7:55 | Obelisk | 1 / 20 | Mode |
115 | Cloak Spirit (Lightning Cloak) | 7:35 | 8:00 | Nimbus | 1 / 25 | Mode |
116 | Sound Flute | 7:40 | 8:05 | Obelisk | 1 / 30 | Weapon |
117 | Riser Akuma Blade | 7:44 | 8:00 | Tempest | 1 / 80 | Weapon |
118 | Cobra Stretch Mode | 7:45 | 8:00 | Tempest | 1 / 60 | Mode |
119 | Samurai Tanto (Mifune) | 7:45 | 8:10 | Nimbus | 1 / 6 | Weapon |
120 | Shindo Blade (Omoi Blade) | 7:55 | 8:20 | Nimbus | 1 / 8 | Weapon |
121 | Renshiki | 8:10 | 8:35 | Obelisk | 1 / 45 | Companion |
122 | Nimbus Fate Spirit | 8:10 | 8:35 | Nimbus | 1 / 20 | Mode |
123 | Gai Tailed Spirit Gen 1 | 8:10 | 8:35 | Nimbus | 1 / 25 | Mode |
124 | Confusion Illusion Technique | 8:10 | 8:35 | Storm | 1 / 20 | Jutsu |
125 | SL2 Heaven Blade | 8:15 | 8:40 | Dawn Hideout | 1 / 20 | Weapon |
126 | Puppet Platinum Halloween | 8:20 | 8:45 | Dunes | 1 / 60 | Mode |
127 | Mastered Rabbit Spirit | 8:20 | 8:45 | Dunes | 1 / 18 | Mode |
128 | Reaper Spirit (Reaper Death Seal) | 8:25 | 8:50 | Forest of Embers | 1 / 70 | Jutsu |
129 | Gai Tailed Spirit (Eight Tails) | 8:25 | 8:50 | Nimbus | 1 / 50 | Mode |
130 | Pika Blade | 8:32 | 8:58 | Tempest | 1 / 70 | Weapon |
131 | Slayer Blade (Executioner Blade) | 8:40 | 9:00 | Haze | 1 / 20 | Weapon |
132 | Riserdawn (Hiramekarei) | 8:55 | 9:00 | Haze | 1 / 8 | Weapon |
133 | Kor Tailed Spirit Gen 1 | 9:10 | 9:35 | Ember | 1 / 25 | Mode |
134 | Riser Akuma | 9:10 | 9:35 | Haze | 1 / 30 | Companion |
135 | Hamaxe (Kabutowari) | 9:10 | 9:35 | Haze | 1 / 6 | Weapon |
136 | Eagle Companion (Hawk Summoning) | 9:15 | 9:40 | Nimbus | 1 / 65 | Jutsu |
137 | Acrobat Style | 9:15 | 9:40 | Nimbus | 1 / 15 | Weapon |
138 | Dual Lightning (Kiba Blades) | 9:20 | 9:45 | Haze | 1 / 6 | Weapon |
139 | Shock Control | 9:25 | 9:50 | Nimbus | 1 / 25 | Jutsu |
140 | Gingerbread Man | 9:25 | 9:50 | Dunes | 1 / 100k | Consumable |
141 | Thread Blade (Nuibari) | 9:30 | 9:55 | Haze | 1 / 10 | Weapon |
142 | Isu Tailed Spirit (3 Tails) | 9:30 | 9:55 | Haze | 1 / 35 | Mode |
143 | Fire Shuriken | 9:30 | 9:55 | Forest of Embers | 1 / 15 | Jutsu |
144 | Alpihirama Blade (Hashirama Blade) | 9:40 | 10:00 | Obelisk | 1 / 14 | Weapon |
145 | Regret (Pain) | 9:45 | 10:00 | Storm | 1 / 20 | Companion |
146 | Dual-Bladed Scythe | 9:45 | 10:00 | Haze | 1 / 2 | Weapon |
147 | Ice Shuriken | 10:05 | 10:30 | Haze | 1 / 25 | Throwable |
148 | Kor Tailed Spirit Gen 1 | 10:10 | 10:35 | Dawn Hideout | 1 / 50 | Mode |
149 | Tyn Tailed Spirit Gen 1 | BOSS | BOSS | War Server | 1 / 999999 | Mode |
150 | Rykan Shizen | 10:10 | 10:35 | Haze | 1 / 40 | Companion |
151 | Sei Tailed Spirit (Six Tails) | 10:10 | 10:35 | Haze | 1 / 40 | Mode |
152 | Lightning Shurikens | 10:10 | 10:35 | Training | 1 / 25 | Jutsu |
153 | Firework Subjutsu | 10:20 | 10:45 | Dunes | 1 / 15 | Jutsu |
154 | Triple Cobalt Blade (Garian Blade) | 10:25 | 10:50 | Obelisk | 1 / 6 | Weapon |
155 | Ash (Darui) | 10:30 | 10:55 | Nimbus | 1 / 16 | Companion |
156 | Scarecrow Seal Halloween (Scarecrow Death Seal) | 10:35 | 11:00 | Dunes | 1 / 80 | Jutsu |
157 | Stone Buster | 10:40 | 11:00 | Obelisk | 1 / 10 | Weapon |
158 | Satori Akuma | 11:10 | 11:35 | Training | 1 / 30 | Companion |
159 | Umpire Guitar | 11:10 | 11:35 | Obelisk | 1 / 45 | Weapon |
160 | SL2 Chi Kunai | 11:15 | 11:40 | Ember | 1 / 15 | Weapon |
161 | Toad Summon | 11:20 | 11:45 | Tempest | 1 / 80 | Jutsu |
162 | Peekaboo Jutsu | 11:20 | 11:45 | Training | 1 / 69 | Jutsu |
163 | Grass Tanto (Grass Kusanagi) | 11:20 | 11:45 | Dawn Hideout | 1 / 16 | Weapon |
164 | Obelisk Chi Blade | 11:25 | 11:50 | Obelisk | 1 / 25 | Weapon |
165 | Savage Blade | 11:25 | 11:50 | Obelisk | 1 / 4 | Weapon |
166 | Sun Tailed Spirit (Four Tails) | 11:30 | 11:55 | Obelisk | 1 / 45 | Mode |
167 | Medical Mode Transfer | 11:35 | 12:00 | Ember | 1 / 35 | Jutsu |
168 | Two Bladed Scythe | 11:40 | 12:00 | Obelisk | 1 / 2 | Weapon |
169 | Shindai Akuma | 11:45 | 12:00 | Dawn Hideout | 1 / 60 | Companion |
170 | Umpire Fan (Gunbai) | 12:00 | 12:25 | Dawn Hideout | 1 / 30 | Weapon |
171 | Shiver Akuma | 12:10 | 12:35 | Ember | 1 / 30 | Companion |
172 | Bomb Blade (Shibuki) | 12:10 | 12:35 | Haze | 1 / 15 | Weapon |
173 | Ku Tailed Spirit (Five Tails) | 12:10 | 12:35 | Obelisk | 1 / 50 | Mode |
174 | SL2 Nimbus Sword | 12:15 | 12:40 | Nimbus | 1 / 15 | Weapon |
175 | Great Spiraling Spirit Bomb | 12:15 | 12:40 | Great Narumaki Bridge | 1 / 50 | Jutsu |
176 | Gezo Mado | BOSS FIGHT | BOSS FIGHT | FORGED | 1/13 | Jutsu |
177 | Reptile Cursed Spirit | 12:20 | 12:45 | Storm | 1 / 30 | Mode |
178 | Akuma Eternal Hand | 12:20 | 12:45 | Ember | 1 / 70 | Mode |
179 | Ember Chi Blade | 12:25 | 12:50 | Ember | 1 / 25 | Weapon |
180 | Multi-Vanishing Clone (Multi-Shadow Clones) | 12:25 | 12:50 | Ember | 1 / 12 | Jutsu |
181 | Clown Trap Halloween | 12:25 | 12:50 | Nimbus | 1 / 55 | Jutsu |
182 | Stone Control | 12:35 | 1:00 | Obelisk | 1 / 25 | Jutsu |
183 | Demon-Scythe (Triple Bladed Scythe) | 12:40 | 1:00 | Dawn Hideout | 1 / 8 | Weapon |
184 | Reality Style: Warp | 12:45 | 1:00 | Ember | 1 / 50 | Jutsu |
185 | Tyn Tailed Spirit (Ten Tails) | BOSS | BOSS | War Round 20 | 1 / 30 | Mode |
186 | True Samurai Spirit (Akuma Version) | BOSS | BOSS | War Round 10 | 1 / 2 | Mode |
187 | True Samurai Spirit (Bankai) | BOSS | BOSS | War Round 15 | 1 / 1 | Mode |
188 | True Samurai Spirit (Satori) | BOSS | BOSS | War Round 15 | 1 / 1 | Mode |
189 | True Samurai Spirit (Forged) | BOSS | BOSS | War Round 15 | 1 / 1 | Mode |
190 | True Samurai Spirit (Raion) | BOSS | BOSS | War Round 15 | 1 / 1 | Mode |
191 | True Samurai Spirit (Riser) | BOSS | BOSS | War Round 15 | 1 / 1 | Mode |
192 | Tetsuo (Asuma) | QUEST | QUEST | Dunes | 1 / 3 | Companion |
193 | Joy (Gaara) | QUEST | QUEST | Dunes | 1 / 3 | Companion |
194 | Pran (Kankuro) | QUEST | QUEST | Dunes | 1 / 3 | Companion |
195 | Aeth (Neji) | QUEST | QUEST | Dunes | 1 / 3 | Companion |
196 | Apostiel (Pakura) | QUEST | QUEST | Dunes | 1 / 3 | Companion |
197 | Tobito (Kakashi) | QUEST | QUEST | Ember | 1 / 3 | Companion |
198 | Ryuji Lee (Might Guy) | QUEST | QUEST | Ember | 1 / 3 | Companion |
199 | Blossom (Sakura) | QUEST | QUEST | Ember | 1 / 3 | Companion |
200 | Azim (Minato) | QUEST | QUEST | Ember | 1 / 3 | Companion |
201 | Kid Dio (Naruto) | QUEST | QUEST | Ember | 1 / 3 | Companion |
202 | Raion (Sasuke) | QUEST | QUEST | Ember | 1 / 3 | Companion |
203 | Arc (Kisame) | QUEST | QUEST | Haze | 1 / 3 | Companion |
204 | Yuki (Haku) | QUEST | QUEST | Haze | 1 / 3 | Companion |
205 | Riser (Zabuza) | QUEST | QUEST | Haze | 1 / 3 | Companion |
206 | Eren (Kimimaro) | QUEST | QUEST | Nimbus | 1 / 3 | Companion |
207 | PTS Ryuji (Rock Lee) | QUEST | QUEST | Nimbus | 1 / 3 | Companion |
208 | Kiven (Shikamaru) | QUEST | QUEST | Nimbus | 1 / 3 | Companion |
209 | Taison (Temari) | QUEST | QUEST | Nimbus | 1 / 3 | Companion |
210 | PTS Alpirama (Yamato) | QUEST | QUEST | Nimbus | 1 / 3 | Companion |
211 | Alpirama (Hashirama) | QUEST | QUEST | Obelisk | 1 / 3 | Companion |
212 | Reaper (Onoki) | QUEST | QUEST | Obelisk | 1 / 3 | Companion |
213 | PTS Dio (PTS Naruto) | QUEST | QUEST | Obelisk | 1 / 3 | Companion |
214 | PTS Raion (PTS Sasuke) | QUEST | QUEST | Obelisk | 1 / 3 | Companion |
215 | Deva | BOSS | BOSS | Destructed Ember | 1/30 | BOSS |
216 | Forged Rengoku | BOSS | BOSS | Froged Event | 1/60 | BOSS |