Как убрать обучение в римворлд
Как убрать обучение rimworld
ALL CREDITS BELONG TO Astasia, who brought up this solution in another thread. It worked for me too.
Make a duplicate of your save in case you make a mistake, then open the save in Notepad++ and do a search for your colonist’s name (first, last or nickname, whichever is more unique, they are stored on different lines so just look for one of them). You are looking for a of the trait you want to change to the def of the trait you want. You can look at other pawns in the save to see trait def name examples and just copy and paste one of them into the colonist you want to change. Some traits might also have a degree to consider, that’s stored under the def and it changes between multiple traits on a trait line.
Saves are stored in the following folder:
\Users\*\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Saves
Hey all, I’ve played RimWorld Ideology and come across what I feel are the core issues. Here are my observations and suggestions to fix them:
1. The Ideologies aren’t balanced in any way, shape or form and there’s no clear label on which ones are OP or insanely difficult.
I wanted to play around with Dryads so I created a hardcore tree worshipping hippy colony. Worst experience of my life. I didn’t appreciate how much of a nightmare RimWorld is being unable to chop down trees until this moment. Gave up within 6 hours.
I then tried another ideology, Transhumanism. Seemed cool at first, I liked the new object skins etc. But it ended up playing exactly like old RimWorld and felt stale. Nothing new. Started getting «what’s-the-pointitis» in about 15 hours of play. It was hilariously easy compared to my previous Ideology and there was no distinction why. They were both labelled «strong» ideologies but one was way more playable than the other.
2. Where’s the C in DLC?
I went into this DLC excited for all the new things I’d see. Royalty had added a decent amount of cool stuff so I assumed this would be similar.
I assumed that you could worship «actual» gods, like Cthulhu or something, and if you pleased them enough they would give your colony boons or even eventually appear to help you in times of need.
I assumed there would either be a new bench for «holy weapons and armor» that look unique, or at least a bunch of cool new weapons and creatures. Nope on both counts.
Instead, you get a heap of mood modifiers. Yay? Mood modifiers are the most boring and lame element you could focus on in a DLC besides grass redesign.
3. Too many sticks, not enough carrots
Then, to top it all off, effectively all this DLC does is make the game more obnoxious to play. Want to capture a pawn? Oh, he’s a different ideology than you, and within 7 days he’s a rival of everyone in your camp and starting social fights everywhere.
Heaven help you if you get 3+ or so different ideology pawns in a short time span, which happened to me. Your whole colony goes insane. Mood debuffs everywhere from constantly fighting over religion.
Many of the bonuses you get from Ideologies are «win more». By the time you get them, your colony is often largely stable and they don’t matter a ton anyway. For example day long production or research boosts.
Meanwhile the negatives you have can often cripple you from the start of the game. Some of them render the game nigh-unplayable. (Stares at tree worshippers)
TLDR: Game has 3 core issues: Balance, lack of fun, cool new content based around ideologies and a heavy handed system which punishes you way more than it rewards you.
1. Don’t need to be balanced, besides, at the ideology creation screen, there is a score telling you how much impact it has on the game. High score, much impact.
2. You misunderstood the dlc. You create a belief system, not actual deities, your assumptions were just wrong. Besdides, you got a big update for free, so there’s a lot of content.
3. The rim is not your friend. But you can convert pawns, so there shouldn’t be a problem. I think you can convert them in all 3 situations, being a colonist, prisoner or slave.
So you tried to what should been clear hard games, and blame the game for not saying «hey this is hard?» I mean you just picked the two hardest memes in the game, tree one you can cut some trees you just can’t go over kill and you are not tribal why are you eating that much wood? There is so many options avialable on day one like powered things, and um let see oh you start with stonecutting unless you are tribal in wich case you want hard, and you just made it harder.
Same with tech one it comes with researcher bonus role becuase you are uppose to research to the tech they want its their like lifes goal to unlock and use that technolgy. Its not really clear when you pick that but I will give you that one.
2. Umm you just decribed a ton of content in one all that stuff you didn’t like people who want a harder run that is content to them. And why would we make weapons? You can hunt for them do rituals get relic sites there is freaking holy relics you can go after in the DLC, but no one wants to do the rituals and the work. I mean they been telling us for what over month what to expect, and instead of expecting that you expected somehting else. Might as well say you expected MP while you were at it.
3. The carrot is 150% research, its I just made human meat ok to eat by every one who is that religion, I just got rid of the nudity debuff. All this mind you wiht out picking cannibal, the tech meme, or nudity one. You can pick supramict only and allow all that, and even toggle corpse don’t bother people. There is a ♥♥♥♥ ton of rewards for it, and the this rimwold there is always gonna be drama from new people, if you don’t like it kill them, or get them killed. Arrest them then release them.
I mean the whole they don’t get along is based on the bigotry tennet you can edit every religion in that playthrough to be tollarent of each other if this is a real issue and they won’t be pissed that they are wrong religion anymore. I mean yet again this is all content for people who want drama, and things to happen for people that are not just here to play a basic colony sim.
I mean ♥♥♥♥ what do you do when people show up with addictions? I mean that was still way worse when that update hit the odds of getting an addict was higher and it was pain in the ass, far more then this dlc creates. Talking mental breakdowns, then you people with chem lover stealing drugs and getting addicted before you could burn or sell them it was choas.
You got 3 main issues, you don’t know how to balance your own playthroughs, what is fun for some isn’t fun for all you got sort that out super fast, especially when picking playthroughs you won’t like. I mean I kind new tree worshiping would be a pain I did it once and it wasn’t as bad as some people think it is, simply becuase I hate wood walls, furniture and floors. I upgrade to stone asap so I don’t lose my whole colony to a fire when first flashstorm hits. I don’t even use wooden chairs i make them use marble stools instead lol
Режим разработчика в игре Rimworld добавлен в качестве инструментария для тестирования игры и модов. С помощью такого инструмента можно реализовать все возможности в игре, не следуя последовательности исследований и развития. Для включения режима разработчика нужно в настройках поставить галочку напротив строчки режим разработчика. Пройдемся по главному интерфейсу данного инструмента:
С помощью поиска браузера (Ctrl + F) вы быстро найти нужную вам информацию.
Также исследования можно исследовать на двух разных столах учёного. Каждый стол имеет фактор скорости исследования. Он зависит от:
Режим разработчика
Чтобы включить режима разработчика, нужно в настройках поставить галочку напротив строчки режим разработчика.
Содержание
Основные функции [ ]
Open the debug log (Открыть журнал отладки) — открывает интерфейс для просмотра лога всех действий в игре. С помощью этого меню можно выявить ошибки или другие тонкости, при возникновении ошибок.
Open tweak values menu (Открыть меню значений настроек) — Открывает меню значений настроек. Это позволит вам изменить внутренние значения.
Open the view settings (Открыть настройки просмотра) — открывает интерфейс, где можно настроить вывод разной информации и интерфейсных элементов в игре.
Open the debug action menu (Открыть меню действий отладки) — Открывает меню действий при откладке. Это позволит создавать предметы и вызывать различные события. (подробнее о многих действиях вы можете почитать в следующем заголовке)
Open the debug logging menu (Открыть меню журнала отладки) — разрешает проверить все логи игры.
Open the inspector (Открыть инспектор) — Опция, разрешающая смотреть все параметры каждого объекта при выделении. К примеру: позиция на карте, жизни, возраст, название и тд.
Toggle god mode (Переключить режим бога) — позволяет строить все объекты сразу без участия колонистов.
Pause the game whenan error is logged (Приостановить игру при регистрации ошибки) — останавливает игру, если происходит какая-то ошибка.
Далее представлены различные действия из вкладки Open the debug action menu (Открыть меню действий отладки)
Внимание! Могут не совпадать с разными версиями игры :
Вкладка инцидентов [ ]
Execute Incident (создаем инциденты): [ ]
Вкладка разных действий [ ]
ChangeWeather (выбор погоды): [ ]
Основные инструменты [ ]
Взаимодействие с колонистом [ ]
Генерация объектов [ ]
Авто тесты [ ]
Так-же вы можете посмотреть частичный перевод с этих изображений: