«Погибель» действует на все генераторы, которые в данный момент не чинятся. Навык откатывает прогресс починки на них со скоростью 1/1.5/2 раза от нормальной скорости регресса.
Эффект Порчи присутствует, пока не будет очищен соответствующий проклятый тотем.
,,Пассивная манера геймплея, которая не требовала от Убийцы практически ничего, а взамен давала многое. Афигеть,значит после того как вы уберете порчу у нас сразу станет мега активный гемплей,тоесть против грамотных сурвов с порчей была мега пассивная игра,да?
Увеличивает скорость передвижения Убийцы.Становится активной у Убийцы после того, как он какое-то время участвует в погоне.
Режим, похожий на скрытность, в котором красное свечение и радиус террора убийцы исчезают, а способности выживших к чтению ауры подавляются.
У персонажа увеличена скорость передвижения.
Навыки и улучшения, накладывающие данный эффект:
Выживший страдает от страшной кровопотери, оставляя больше кровавых следов.
Выживший страдает от скрытой порчи, связанной с одним из Проклятых тотемов, очищение которого снимает порчу. Выживший узнает о присутствии данного эффекта при взаимодействии с объектом порчи (починка генератора, очищение тотема)
Выживший не может использовать способности, влияющие на скорость передвижения. Усталость проходит спустя определенное время. Усталость не снижается во время бега.
Выживший страдает от различных психических расстройств, например галлюцинаций. Безумие имеет 3 уровня:
Пока этот эффект активен базовая атака убийцы приведет выжившего сразу в предсмертное состояние. Появляется у одного или всех выживших.
Выживший не может читать ауру других выживших и убийцы.
Снижает скорость лечения выжившего на 20%
Скорость передвижения персонажа снижена.
Выживший, подверженный данному эффекту не может быть вылечен самостоятельно или с помощью союзников.
Выживший серьезно ранен и приближается к предсмертному состоянию. Если в это время Выживший получит урон или таймер «Глубокой раны» закончит отсчет, Выживший мгновенно окажется при смерти. Таймер глубокой раны временно приостанавливается, когда Выживший находится в радиусе террора убийцы, или если Выживший бежит. Выживший не может иметь эффект стойкости до тех пор, пока у Выжившего есть этот эффект.
Descriptions may vary from their in-game version for reasons explained here. Wiki Descriptions support Mouse-over in Desktop View: hover your mouse cursor over the modifier words (or highlight them) to have a tool-tip reveal their values. Mobile View displays the values in small print after the modifier words.
Icon
Cost
You reveal the true power of the Totems, hidden within their remains. *You see the AurasFile:IconHelp auras.png|link=Auras|32px of cleansed TotemsFile:IconHelpLoading totem.png|link=Totems|32px.
You can perform a ritual on a cleansed Totem to resurrect it as a »Rekindled Totem».
The more »Rekindled Totems» you create, the greater their effects: *»’ 1 Totem »’: »’Reduces»’ the Repair speed of all Survivors by »’ 20 »’/»’ 25 »’/»’ 30 %»’. *»’ 2 Totems »’: »’Reduces»’ the Healing speed of all Survivors by »’ 20 »’/»’ 25 »’/»’ 30 %»’. *»’ 3 Totems »’: »’Reduces»’ the Recovery speed of all Survivors by »’ 20 »’/»’ 25 »’/»’ 30 %»’. *»’ 4 Totems »’: »’Reduces»’ the Gate Opening speed of all Survivors by »’ 20 »’/»’ 25 »’/»’ 30 %»’. *»’ 5 Totems »’: All Totems are blocked by The EntityFile:IconHelp entity.png|link=Entity|32px.
When a »Rekindled Totem» is cleansed, its remains are consumed by The Entity.
You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem. The more Rekindled Totems you create, the greater their effects:
When a Rekindled Totem is cleansed, its remains are consumed by The Entity.
«Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond.» — A Guide to Art & Process (1961)
You reveal the true power of the Totems, hidden within their remains. *You see the AurasFile:IconHelp auras.png|link=Auras|32px of cleansed TotemsFile:IconHelpLoading totem.png|link=Totems|32px.
You can perform a ritual on a cleansed Totem to resurrect it as a »Rekindled Totem».
The more »Rekindled Totems» you create, the greater their effects: *»’ 1 Totem »’: »’Reduces»’ the Repair speed of all Survivors by »’ 20 »’/»’ 25 »’/»’ 30 %»’. *»’ 2 Totems »’: »’Reduces»’ the Healing speed of all Survivors by »’ 20 »’/»’ 25 »’/»’ 30 %»’. *»’ 3 Totems »’: »’Reduces»’ the Recovery speed of all Survivors by »’ 20 »’/»’ 25 »’/»’ 30 %»’. *»’ 4 Totems »’: »’Reduces»’ the Gate Opening speed of all Survivors by »’ 20 »’/»’ 25 »’/»’ 30 %»’. *»’ 5 Totems »’: All Totems are blocked by The EntityFile:IconHelp entity.png|link=Entity|32px.
When a »Rekindled Totem» is cleansed, its remains are consumed by The Entity.
You can perform a ritual on a cleansed Totem to resurrect it as a Rekindled Totem. The more Rekindled Totems you create, the greater their effects:
When a Rekindled Totem is cleansed, its remains are consumed by The Entity.
«Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond.» — A Guide to Art & Process (1961)
You reveal the true power of the Totems, hidden within their remains.
You can perform a ritual on a destroyed Totem to resurrect it as a Rekindled Totem. The more Rekindled Totems you create, the greater their effects:
When a Rekindled Totem is cleansed, its remains are consumed by The Entity.
«Though a pentimento is an inherently concealed piece of art, there is something to be said of the desire to discover that which is beyond.» — A Guide to Art & Process (1961)
Descriptions may vary from their in-game version for reasons explained here. Wiki Descriptions support Mouse-over in Desktop View: hover your mouse cursor over the modifier words (or highlight them) to have a tool-tip reveal their values. Mobile View displays the values in small print after the modifier words.
Icon
Cost
A Hex that hinders the Survivors’ Aura-reading abilities.
The last »’ 2 »’/»’ 3 »’/»’ 4 Survivors»’ hit with either your »Basic Attack» or »Special Attack» suffer from the »»’BlindnessFile:IconStatusEffects vision.png|link=Blindness|32px»»’ »’Status Effect»’.
»The Hex effects persist as long as the related Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px is standing.»
«She touched your skin, you bear the witch’s mark!»
A Hex that hinders the Survivors’ Aura-reading abilities.
The last »’ 2 »’/»’ 3 »’/»’ 4 Survivors»’ hit with either your »Basic Attack» or »Special Attack» suffer from the »»’BlindnessFile:IconStatusEffects vision.png|link=Blindness|32px»»’ »’Status Effect»’.
»The Hex effects persist as long as the related Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px is standing.»
«She touched your skin, you bear the witch’s mark!»
A Hex that hinders the Survivors’ Aura-reading abilities.
The last Survivor(s) hit with either your Basic Attack or Special Attack suffer from the BlindnessStatus Effect.
The Hex effects persist as long as the related Hex Totem is standing.
«She touched your skin, you bear the witch’s mark!»
Contents
History
Version 1.3.1
Hitting a Survivor while the Hex Totem is active reduces the effectiveness of their Aura reading by 100%. This effect applies to the last 2 / 3 / 4 Survivors hit.
The Hex effects persist as long as the related Hex Totem is standing.
Version 1.9.0
The last 2 / 3 / 4 Survivors hit with your Basic Attack suffer from the BlindnessStatus Effect.
The Hex effects persist as long as the related Hex Totem is standing.
Version 5.3.0
The last 2 / 3 / 4 Survivors hit with either your Basic Attack or Special Attack suffer from the BlindnessStatus Effect.
The Hex effects persist as long as the related Hex Totem is standing.
Change Log
Patch 1.4.0
Patch 1.9.0
Patch 5.3.0
Exceptions
The BlindnessStatus Effect has some exceptions to it, namely certain Killer-Power-related Auras that are crucial for Survivors to see:
Descriptions may vary from their in-game version for reasons explained here. Wiki Descriptions support Mouse-over in Desktop View: hover your mouse cursor over the modifier words (or highlight them) to have a tool-tip reveal their values. Mobile View displays the values in small print after the modifier words.
Icon
Cost
A Hex which maintains the vile powers that flow throughout the Trial.
The AurasFile:IconHelp auras.png|link=Auras|32px of Survivors within »’ 2 »’/»’ 3 »’/»’ 4 metres»’ of any Dull TotemFile:IconHelpLoading totem.png|link=Dull Totem|32px are revealed to you. * When another Perk’s Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px is cleansed or blessed, its Hex is transferred to the »Hex: Undying» Totem, including any accumulated Tokens, disabling »Hex: Undying» instead.
»The Hex effects persist as long as the related Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px is standing.»
A Hex which maintains the vile powers that flow throughout the Trial.
The AurasFile:IconHelp auras.png|link=Auras|32px of Survivors within »’ 2 »’/»’ 3 »’/»’ 4 metres»’ of any Dull TotemFile:IconHelpLoading totem.png|link=Dull Totem|32px are revealed to you. * When another Perk’s Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px is cleansed or blessed, its Hex is transferred to the »Hex: Undying» Totem, including any accumulated Tokens, disabling »Hex: Undying» instead.
»The Hex effects persist as long as the related Hex TotemFile:IconHelpLoading totem.png|link=Hex Totem|32px is standing.»
A Hex which maintains the vile powers that flow throughout the Trial.
The Auras of Survivors within several metres of any Dull Totem are revealed to you.
The Hex effects persist as long as the related Hex Totem is standing.
Contents
History [ ]
Version 4.2.0 [ ]
While Hex: Undying is active, Survivors within 2 metres of any Totem have their Aura revealed for 4 / 5 / 6 seconds.
When another Hex Totem is cleansed, that Hex transfers to an available Dull Totem, losing any Tokens in the process.
Version 4.5.0 [ ]
The Auras of Survivors within 2 / 3 / 4 metres of any Dull Totem are revealed to you.
The Hex effects persist as long as the related Hex Totem is standing.