ошибка майнкрафт internal exception io netty handler codec decoderexception

Ошибка майнкрафт internal exception io netty handler codec decoderexception

#A fatal error has been detected by the Java Runtime Environment:
#
# EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x46bce470, pid=7616, tid=2432
#
# JRE version: Java(TM) SE Runtime Environment (8.0_65-b17) (build 1.8.0_65-b17)
# Java VM: Java HotSpot(TM) Client VM (25.65-b01 mixed mode windows-x86 )
# Problematic frame:
# C [awt.dll+0x1e470]
#
# Failed to write core dump. Minidumps are not enabled by default on client versions of Windows
#
# If you would like to submit a bug report, please visit:
# http://bugreport.java.com/bugreport/crash.jsp
# The crash happened outside the Java Virtual Machine in native code.
# See problematic frame for where to report the bug.
#

Current thread (0x45c63400): JavaThread «AWT-Windows» daemon [_thread_in_native, stack(0x46e60000,0x46eb0000)]

siginfo: ExceptionCode=0xc0000005, reading address 0x00000000

Registers:
EAX=0x46eaf4f4, EBX=0x000000c0, ECX=0x0000007e, EDX=0x000000c0
ESP=0x46eaf4dc, EBP=0x00000000, ESI=0x45cedc90, EDI=0x00000000
EIP=0x46bce470, EFLAGS=0x00010216

Top of Stack: (sp=0x46eaf4dc)
0x46eaf4dc: 46eaf4f4 00001000 00000000 00000001
0x46eaf4ec: 45c63df0 0010000f 46c968ca 46bc558b
0x46eaf4fc: 00000000 00000000 45c63df0 46bc566a
0x46eaf50c: 00000000 45c63df0 00000001 46bc576e
0x46eaf51c: 45c63df0 46bc1d90 45c1e288 00000000
0x46eaf52c: 46bc83fa 00000001 46ca6104 00000000
0x46eaf53c: 45c1e288 46bc98f2 46ca60fc 46bc9aeb
0x46eaf54c: 46ca60fc 46c55e99 00000000 c69d455a

Instructions: (pc=0x46bce470)
0x46bce450: d8 53 1b c0 57 8b be 10 a0 00 00 25 00 f0 ff ff
0x46bce460: 05 00 20 00 00 50 c1 e2 05 8d 44 24 14 50 8b da
0x46bce470: 8b 17 53 c1 e1 05 51 8b 4a 2c 57 ff d1 33 ff 3b
0x46bce480: c7 0f 8c 8f 00 00 00 8b 56 04 8b 4c 24 10 c1 e2

Register to memory mapping:

EAX=0x46eaf4f4 is pointing into the stack for thread: 0x45c63400
EBX=0x000000c0 is an unknown value
ECX=0x0000007e is an unknown value
EDX=0x000000c0 is an unknown value
ESP=0x46eaf4dc is pointing into the stack for thread: 0x45c63400
EBP=0x00000000 is an unknown value
ESI=0x45cedc90 is an unknown value
EDI=0x00000000 is an unknown value

Источник

Minecraft Forums

Internal Exception: io.netty.handler.codec.DecoderException: The received string length is longer than maximum allowed (23 > 16)

ошибка майнкрафт internal exception io netty handler codec decoderexception. default large. ошибка майнкрафт internal exception io netty handler codec decoderexception фото. ошибка майнкрафт internal exception io netty handler codec decoderexception-default large. картинка ошибка майнкрафт internal exception io netty handler codec decoderexception. картинка default large. #A fatal error has been detected by the Java Runtime Environment:## EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x46bce470, pid=7616, tid=2432## JRE version: Java(TM) SE Runtime Environment (8.0_65-b17) (build 1.8.0_65-b17)# Java VM: Java HotSpot(TM) Client VM (25.65-b01 mixed mode windows-x86 )# Problematic frame:# C ## Failed to write core dump. Minidumps are not enabled by default on client versions of Windows## If you would like to submit a bug report, please visit:# http://bugreport.java.com/bugreport/crash.jsp# The crash happened outside the Java Virtual Machine in native code.# See problematic frame for where to report the bug.#

Whenever I try and connect to my server, it gives me an error that says

Internal Exception: io.netty.handler.codec.DecoderException: The received string length is longer than maximum allowed (23 > 16)

If anyone knows what this is then can you please tell me how to fix it. Also when I was in singleplayer, I opned the same world to lan and my second account tried to join and it gave it the same error. Is it like just the world or something? If so, can anyone help me fix this.

Thank you in advance!

ошибка майнкрафт internal exception io netty handler codec decoderexception. default large. ошибка майнкрафт internal exception io netty handler codec decoderexception фото. ошибка майнкрафт internal exception io netty handler codec decoderexception-default large. картинка ошибка майнкрафт internal exception io netty handler codec decoderexception. картинка default large. #A fatal error has been detected by the Java Runtime Environment:## EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x46bce470, pid=7616, tid=2432## JRE version: Java(TM) SE Runtime Environment (8.0_65-b17) (build 1.8.0_65-b17)# Java VM: Java HotSpot(TM) Client VM (25.65-b01 mixed mode windows-x86 )# Problematic frame:# C ## Failed to write core dump. Minidumps are not enabled by default on client versions of Windows## If you would like to submit a bug report, please visit:# http://bugreport.java.com/bugreport/crash.jsp# The crash happened outside the Java Virtual Machine in native code.# See problematic frame for where to report the bug.#

[10:12:10] [Server thread/INFO]: Starting minecraft server version 1.8.9
[10:12:10] [Server thread/INFO]: Loading properties
[10:12:10] [Server thread/INFO]: Default game type: SURVIVAL
[10:12:10] [Server thread/INFO]: Generating keypair
[10:12:10] [Server thread/INFO]: Starting Minecraft server on *:25565
[10:12:10] [Server thread/INFO]: Using default channel type
[10:12:11] [Server thread/INFO]: Preparing level «Pvepe»
[10:12:11] [Server thread/INFO]: Preparing start region for level 0
[10:12:12] [Server thread/INFO]: Preparing spawn area: 53%
[10:12:13] [Server thread/INFO]: Preparing spawn area: 96%
[10:12:13] [Server thread/INFO]: Done (2.496s)! For help, type «help» or «?»
[10:12:29] [User Authenticator #1/INFO]: UUID of player R3dBallG1345 is 3cf41408-b48c-41ca-9a90-7879c0cbe45f
[10:12:29] [Server thread/INFO]: R3dBallG1345[/192.168.1.254:55224] logged in with entity id 19 at (-1039.6999999880788, 57.0, 576.5529020800147)
[10:12:29] [Server thread/INFO]: §COwner: §rR3dBallG1345§r joined the game
[10:12:29] [Server thread/INFO]: R3dBallG1345 lost connection: TranslatableComponent>
[10:12:29] [Server thread/INFO]: §COwner: §rR3dBallG1345§r left the game
[10:13:33] [User Authenticator #2/INFO]: UUID of player R3dBallG1345 is 3cf41408-b48c-41ca-9a90-7879c0cbe45f
[10:13:33] [Server thread/INFO]: R3dBallG1345[/192.168.1.254:55284] logged in with entity id 105 at (-1039.6999999880788, 57.0, 576.5529020800147)
[10:13:33] [Server thread/INFO]: §COwner: §rR3dBallG1345§r joined the game
[10:13:34] [Server thread/INFO]: R3dBallG1345 lost connection: TextComponent>
[10:13:34] [Server thread/INFO]: §COwner: §rR3dBallG1345§r left the game
[10:21:59] [User Authenticator #3/INFO]: UUID of player R3dBallG1345 is 3cf41408-b48c-41ca-9a90-7879c0cbe45f
[10:21:59] [Server thread/INFO]: R3dBallG1345[/192.168.1.254:55859] logged in with entity id 172 at (-1039.6999999880788, 57.0, 576.5529020800147)
[10:21:59] [Server thread/INFO]: §COwner: §rR3dBallG1345§r joined the game
[10:21:59] [Server thread/INFO]: R3dBallG1345 lost connection: TextComponent>
[10:21:59] [Server thread/INFO]: §COwner: §rR3dBallG1345§r left the game
[10:27:20] [Server thread/WARN]: Can’t keep up! Did the system time change, or is the server overloaded? Running 2597ms behind, skipping 51 tick(s)
[10:34:46] [Server thread/WARN]: Can’t keep up! Did the system time change, or is the server overloaded? Running 2372ms behind, skipping 47 tick(s)
[11:09:58] [Server thread/INFO]: Stopping the server
[11:09:58] [Server thread/INFO]: Stopping server
[11:09:58] [Server thread/INFO]: Saving players
[11:09:58] [Server thread/INFO]: Saving worlds
[11:09:58] [Server thread/INFO]: Saving chunks for level ‘Pvepe’/Overworld
[11:09:58] [Server thread/INFO]: Saving chunks for level ‘Pvepe’/Nether
[11:09:58] [Server thread/INFO]: Saving chunks for level ‘Pvepe’/The End
[11:09:58] [Server Shutdown Thread/INFO]: Stopping server

ошибка майнкрафт internal exception io netty handler codec decoderexception. default large. ошибка майнкрафт internal exception io netty handler codec decoderexception фото. ошибка майнкрафт internal exception io netty handler codec decoderexception-default large. картинка ошибка майнкрафт internal exception io netty handler codec decoderexception. картинка default large. #A fatal error has been detected by the Java Runtime Environment:## EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x46bce470, pid=7616, tid=2432## JRE version: Java(TM) SE Runtime Environment (8.0_65-b17) (build 1.8.0_65-b17)# Java VM: Java HotSpot(TM) Client VM (25.65-b01 mixed mode windows-x86 )# Problematic frame:# C ## Failed to write core dump. Minidumps are not enabled by default on client versions of Windows## If you would like to submit a bug report, please visit:# http://bugreport.java.com/bugreport/crash.jsp# The crash happened outside the Java Virtual Machine in native code.# See problematic frame for where to report the bug.#

It is my own server that I set up from the minecraft website. Also when I am on singleplayer on the world, when my second account tries to join it throught the «open to LAN» feature. It gives me the same error. What can I do to stop this? Also, thank you so much for your help, Carbonawk!

ошибка майнкрафт internal exception io netty handler codec decoderexception. default large. ошибка майнкрафт internal exception io netty handler codec decoderexception фото. ошибка майнкрафт internal exception io netty handler codec decoderexception-default large. картинка ошибка майнкрафт internal exception io netty handler codec decoderexception. картинка default large. #A fatal error has been detected by the Java Runtime Environment:## EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x46bce470, pid=7616, tid=2432## JRE version: Java(TM) SE Runtime Environment (8.0_65-b17) (build 1.8.0_65-b17)# Java VM: Java HotSpot(TM) Client VM (25.65-b01 mixed mode windows-x86 )# Problematic frame:# C ## Failed to write core dump. Minidumps are not enabled by default on client versions of Windows## If you would like to submit a bug report, please visit:# http://bugreport.java.com/bugreport/crash.jsp# The crash happened outside the Java Virtual Machine in native code.# See problematic frame for where to report the bug.#

Ok Sorry! I’m pretty stupid with computer stuff so do you mean my computer? My Computer is a 64 bit with 8.00 GB of Ram. Also, the server and world is vanilla and the only other things that have names besides me are armor stands. So may that be the case? And also the armor stand names are

Источник

Crash when using many mods. (Internal Execption: io.netty.handler.codec.DecoderException) #1207

Comments

Yabdat commented Jul 6, 2014

Not completely sure if this is a Forge issue or what, but whenever I try put together a modpack that’s larger than about 55ish mods i get this issue when trying to connect the the dedicated server.

ошибка майнкрафт internal exception io netty handler codec decoderexception. c471874c 04d4 11e4 85b1 c8b4ac80e5a8. ошибка майнкрафт internal exception io netty handler codec decoderexception фото. ошибка майнкрафт internal exception io netty handler codec decoderexception-c471874c 04d4 11e4 85b1 c8b4ac80e5a8. картинка ошибка майнкрафт internal exception io netty handler codec decoderexception. картинка c471874c 04d4 11e4 85b1 c8b4ac80e5a8. #A fatal error has been detected by the Java Runtime Environment:## EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x46bce470, pid=7616, tid=2432## JRE version: Java(TM) SE Runtime Environment (8.0_65-b17) (build 1.8.0_65-b17)# Java VM: Java HotSpot(TM) Client VM (25.65-b01 mixed mode windows-x86 )# Problematic frame:# C ## Failed to write core dump. Minidumps are not enabled by default on client versions of Windows## If you would like to submit a bug report, please visit:# http://bugreport.java.com/bugreport/crash.jsp# The crash happened outside the Java Virtual Machine in native code.# See problematic frame for where to report the bug.#

It happens basically no matter what mod I add to the modpack. If I get the problem, disable one mod, it works. If i add another mod with the first one disabled, I get the same problem connection to the server again.

EDIT:
Using minecraft 1.7.10 w/ Forge 1160.

The text was updated successfully, but these errors were encountered:

LexManos commented Jul 6, 2014

Yabdat commented Jul 6, 2014

This is from the console when i try to connect, my bad..

EDIT:
The funny thing is that it works fine in singleplayer..

Thog commented Jul 6, 2014

[09:22:33] [Netty Client IO #2/INFO] [FML]: Attempting connection with missing mods [ThaumicTinkerer-preloader, ArmorStatusHUD, StatusEffectHUD, inventorytweaks, MineDeco, ThaumicTinkerer, AS_UpdateCheck, voxelmap, Waila] at SERVER

I think that MinecraftForge is not the problem (missing Thaumic Tinkerer mod on server side)

jeffreykog commented Jul 6, 2014

That is just the preloader. If that was an issue it would have said that in a nice way. The log doesn’t give that much information. My advice is to just remove some mods, try again, remove mods, try again. Until you found out which mod is causing it

jeffreykog commented Jul 6, 2014

Can you give a complete modlist so i can try and find what causes this?

Yabdat commented Jul 6, 2014

Here is the modlist atm:

I’ve been trying to figure it out, but its strange.. if I disable a bunch of mods, 2 each time, sooner or later it works again.. but if I enable the last two mods that i disabled, it still works.

This is getting annoying, with my luck is a complete derp by me that I’m missing..

And its only happends when I’m trying to connect to a dedicated server, it works just fine in singleplayer. Grrr

cpw commented Jul 6, 2014

FML at the client is getting a pile of junk in the network stream. This is not a forge or FML problem. I suspect something is really wrong with your dedi server host. If I were to bet, I would say you have some kind of thing like bukkit, or bungee cord in the middle. Anyway, this is not a forge or FML problem. Fix your network.

Yabdat commented Jul 6, 2014

I doubt that is the problem, since I’ve hosting it on my own linux computer next to me. Even if something was FUBAR with the connection, I get the exact same problem running it as a dedicated server on the same machine (Win7) as the one i start the client.

LexManos commented Jul 6, 2014

This is caused by someone sending a payload in the custom payload packet that is way beyond the scope of a unsigned 16-bit integer.
We’d have to see the actual data flowing through your network to see whats going on.

Yabdat commented Jul 6, 2014

Heh, that doesn’t tell me much.. 🙂 Any way to actually do that? Or any ideas what is causing it?

Pretty strange, since I’m running a 1.7.2 server on the linux machine without any problems, and that has 110ish mods and running just fine. That is why I thought it was a Forge problem.

I’m a bit over my head here 😉

cpw commented Jul 6, 2014

Clearly. Unless you can perform a network trace dump, this isn’t going to get very far. Your modlist isn’t fully 1.7.10 compatible, or you have FUBAR network.

CoreDuo commented Jul 14, 2014

I’m having the same issue with Forge 1180. I tried it on two different machines in two different continents to no avail.

¹These are not all the mods I was using, but the ones that can make it reliably fail.

EDIT: I also noticed there’s an ongoing forum thread about it here.

Yabdat commented Jul 14, 2014

I still have the problem, and if its a mod issue it is two or more mods interacting with each other that is causing it. I’ve tried to disable one mod at a time for every mod that I have in the pack, and the same problem is still there.

bloodmc commented Jul 15, 2014

@cpw you guys are missing a patch in FML

Mojang upped the size from 32KB to 1MB and I guess broke your patch during the 1.7.10 update.

radum706 commented Jul 15, 2014

the fact is that when i remove a mod with a lot of blocks and items, a can add more others. is not a compatibility issue, it’s something based on mods map generating, blocks and items

bloodmc commented Jul 15, 2014

Confirmed the missing patch fixes this issue, wait for FML to reapply the S3F patch.

rstat1 commented Jul 15, 2014

Submitted PR to FML re-adding missing S3F patch. Please don’t hate me too much 😛

LexManos commented Jul 15, 2014

The real issue is the size being over vanilla specification NOT just blidnly changing vanilla to be big enough for us.
Tomarrow I will look into a generic way of splitting and recombining CustomPayload packets. Should be a simple process as long as Netty doesn’t do odd threading to interrupt packet sequences.

CoreDuo commented Jul 15, 2014

Should this issue be re-opened in the mean time? I imagine new ones will be opened anyway once more people start putting together 1.7.10 mod packs.

cpw commented Jul 15, 2014

Huh? The packet is 1mb, why would this break? 1mb >> 32k..

b0bst3r commented Jul 15, 2014

Hi you probably don’t need anymore info on this but just to let you know that the mod pack I play, no one (inc several diff hosts and LAN play) has managed to get a 1.7.10 SMP server working due to the above error without removing a lot of fairly hefty mods. If you need some testing done all you need to do is release we’re all waiting on it 🙂

LexManos commented Jul 15, 2014

@cpw the issue is that mojang derped up.. again, the length is encoded as a unsigned short, 0-65535
Instead of a varInt which is needed to hold 1MB.
So anything over 60KB freaks out with to much data.
Like I said the proper solution would be to do a generic wrapper around the custom payload packets to split and reconstruct them.

LexManos commented Jul 16, 2014

I have written a proper system that does not break vanilla protocol compatibility yet allows us to have custom packets up to 16.7MB
I just need to speak with @cpw about how to properly implement a FML protocol change without breaking older clients
There are also other parts that I would like to address but may need to wait until 1.8.

whatthedrunk commented Jul 16, 2014

@LexManos Thank you so much dude I can’t wait to see it updated. I’ve been dealing with the same issue for a few days now.

jythri commented Jul 16, 2014

ITFactoryAUT commented Jul 16, 2014

When an updated version of FML will be published?

mrgreaper commented Jul 16, 2014

This issue is still ongoing.

b0bst3r commented Jul 16, 2014

It’s a FML issue not Forge issue and the main conversation between CPW/Lex and Grum on this is here MinecraftForge/FML#475 albeit that one is closed too lol

MightyBoss commented Jul 16, 2014

mrgreaper the issue is still ongoing, but it is fixed for an upcoming release of forge. LexManos clearly stated what he was doing before he released it a few comments up.

mrgreaper commented Jul 16, 2014

im aware of that, the thing is the issue is marked as closed, so when i first found it while hunting for a solution i came to the natural conclusion that it had been fixed, i then wasted a lot of time trying each subsequent forge version and then trying each mod separately assuming that my issue must have a different cause to this as this issue is closed
i was pointing out to anyone else that may stumble on this and make the same conclusions that this issue is not yet fixed.

We can see it will be fixed, and it was not designed to in anyway hurry up the process just let other admins know that the issue is not resolved despite it being closed.

ITFactoryAUT commented Jul 16, 2014

I have to agree with @mrgreaper, a issue should not be closed until the problem in the issue is solved, and comments of issues are built for tracking the state and provide information.

LexManos commented Jul 16, 2014

Just so people stop bitching i’ve reopened this.
We have not pushed a fix for it yet as this is a NON-CRITICAL issue, it only happens if you have quite a few mods installed.
There WILL be a fix I am just talking with cpw about some best practices as this falls into a few areas that I want to fix anyways and new territory
We typically try to be backwards compatible within a single MC version, however we can not at this point in time.

b0bst3r commented Jul 16, 2014

40-50 mods is not a lot considering there’s mod packs with 200+ and the average FTB modpack is about 90-120. Basically this issue is completely breaking modded 1.7.10 SMP, practically the whole modded MC world is watching and waiting for this to be resolved, it cannot move forward without the fix. If that’s not critical then I don’t know what is. Either way keep up the good work.

quebber commented Jul 16, 2014

While we are all grateful for the work people do calling this a Non-critical issue depends on your point of view for example I just spent 17 hours straight trying to get a set of mods to work together 40-50 mods is in no way a large amount especially as most public mod packs reach the 200+ mark.

I checked every mod, got them all working find, setup a dedicated box connected via gb lan, server runs fine, single player on client machine runs fine but no way to get them connecting.

If you do a google search you will see a lot of people are getting this error and talking about it all over the place, most never find this thread.

As I said and I will repeat I very much appreciate how much work goes in to these kind of things (mud coder for 14 years).

All about perspective, my wife is ill in bed and I was trying to put together a 1.7.10 server with all her favourite mods her and friends could play to me that is as critical as it gets 🙂

mrgreaper commented Jul 16, 2014

Yeah i too agree this is pretty serous issue, we are all waiting for a fix, not said to hurry the process as i know it cant be hurried just agreeing that 50 mods in this day and age is a small amount, hell project red is about 5 mods technicly.
As others have i said, i do really appreciate the work you guys do.

ITFactoryAUT commented Jul 16, 2014

ghost commented Jul 17, 2014

I have 30 mods and off this error. Waiting for the second day of fixation.

GirafiStudios commented Jul 17, 2014

cpw commented Jul 17, 2014

Locking this issue- we don’t need to know all your agony stories, we’re well aware of what’s broken.

Источник

Internal Exception: io.netty.handler.codec.DecoderException: The received string is longer than maximum allowed (18 > 16) #10

Comments

VanadeysHaven commented Feb 20, 2016

Hey, I’m using the Nametag plugin on my server as a API for my custom plugin. But I ran into a problem.
When there is just one player online, it’s fine, but when a different player joins, it’s kicking ALL players off the server with the following error:
Internal Exception: io.netty.handler.codec.DecoderException: The received string is longer than maximum allowed (18 > 16)

I googled around and found this:
http://www.minecraftforum.net/forums/support/server-support/1883605-my-server-keeps-losing-connection?comment=9
This made sense to me because I noticed when updating a nametag, it would also apply to ALL NPC’s with the same name as the player. When the name is even one character off it doesn’t change anymore, it is case-sensitive.
So a simple fix would be to change all the NPC names. But I was wondering to if there is a way around this. And if you guys were aware of this problem.
I hope you can help me out with this.

The text was updated successfully, but these errors were encountered:

sgtcaze commented Feb 20, 2016

Oh I think I may have forgotten to put a a 16 character tag limit in the API. I’ll have a commit out soon. Thanks!

VanadeysHaven commented Feb 20, 2016

Well the thing is, the names above our heads appear to be fine. please note it doesn’t apply to all players, and the weirdest thing is, it doesn’t crash on my name, but others (that have a shorter tag + name) it does. And when i disable Citizens 2 it seems to be fine. So it’s about the NPC’s.

This is my ranks enum class, as you can see (the last argument is my nametag) they don’t exceed the limit at all.

sgtcaze commented Feb 20, 2016

So you have an NPC of a player that is potentially already online? My thinking is that the NPC might already have a prefix/suffix, and we’re trying to add even more to it. Interesting though, haven’t seen this issue before.

We use Citizens2 on this server I work for, and use NametagEdit. Haven’t encountered this issue before. I’ll check it out soon.

VanadeysHaven commented Feb 20, 2016

The NPC’s are like a staff stand, so NPC’s there have the exact name and skin of a player, when that player joins it changes the prefix on both the NPC and the actual player. But when the player leaves, the prefix of the NPC changes back to normal. But it only seems to work when the name is EXACTLY equal to that of the player. So just a white (no colorcodes) name with the right capitals.

You can recreate it with the following steps:

And the NametagEdit.getApi().setPefix(. ) only gets called when a player joins and when their rank changes.

sgtcaze commented Feb 21, 2016

You are calling this api method in the PlayerJoinEvent?

VanadeysHaven commented Feb 21, 2016

Yeah, but for now as a temp solution I have changed the prefixes to just be a color, and now it seems to work fine. But I really want the rank also be above the players head. (On the player itself not the NPC)

JustOneMoreBlock commented Feb 27, 2016

Are you still have any issues?

Max604 commented Apr 22, 2020

Sorry to reopen this but I still get this periodically which to fix it I have to restart nametagedit with plugman. I usually get string lengths around

Источник

Как исправить ошибку в майнкрафте internal exception io netty handler

Me and my friend were experiencing issues connecting to our modded server (Curse.) It works perfectly fine if only I’m playing but once my friend joins it crashes and give me the message: Internal Exception:io.netty.handler.timout.ReadTimeoutException.…

Roman Dec 13th 2020

Почему появилась ошибка?

Тщательно проанализировав форумы, посвященные Minecraft, можно прийти к выводу, что преимущественно причиной появления программного сбоя становится антивирус или включенный брандмауэр Windows. Эти сервисы блокируют соединение, поэтому игрок лишается возможности подключиться к серверу. Когда появляется рассматриваемая ошибка, обязательно проверьте параметры безопасности, возможно, IP сервера придется добавить в исключения.

Еще одной причиной появления ошибки становится загрузка игры из непроверенных источников, например, малоизвестных torrent-трекеров. Программный сбой мог также возникнуть вследствие некорректной инсталляции мода. Не исключено, что вам удастся решить проблему путем переустановки.

Когда с причинами разобрались, можно переходить к поиску решения. Предлагаем вашему вниманию несколько действенных методов восстановить корректный запуск игры и подключение к серверу.

Предположим, что ошибка появляется на этапе подключения к сети. Это означает, что вам необходимо создать локальную сеть с помощью специального софта. Для этого подойдет следующий софт – Hamachi или Tunngle. Это проверенный способ, который помог игрокам. Предварительно отключите брандмауэр и антивирус, кстати возможно они и блокируют доступ к серверам.

Уже более полу часа не заходит на сервер Classic

Перестало заходить на сервер Classic, при попытке залогиниться на сервере выдаёт следующуюю ошибку:
Internal Exception: io.netty.handler.codec.DecoderException: java.lang.IndexOutOfBoundsException: readerIndex(30) + length(1) exceeds writerIndex(30): PooledUsafeDirectByteBuf(ridx:30, widx:30, cap:30)
Помогите пожалуйста

Наверное тогда это у всех, просто ждать остаётся пока починят ошибка майнкрафт internal exception io netty handler codec decoderexception. MelietheCavy 3. ошибка майнкрафт internal exception io netty handler codec decoderexception фото. ошибка майнкрафт internal exception io netty handler codec decoderexception-MelietheCavy 3. картинка ошибка майнкрафт internal exception io netty handler codec decoderexception. картинка MelietheCavy 3. #A fatal error has been detected by the Java Runtime Environment:## EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x46bce470, pid=7616, tid=2432## JRE version: Java(TM) SE Runtime Environment (8.0_65-b17) (build 1.8.0_65-b17)# Java VM: Java HotSpot(TM) Client VM (25.65-b01 mixed mode windows-x86 )# Problematic frame:# C ## Failed to write core dump. Minidumps are not enabled by default on client versions of Windows## If you would like to submit a bug report, please visit:# http://bugreport.java.com/bugreport/crash.jsp# The crash happened outside the Java Virtual Machine in native code.# See problematic frame for where to report the bug.#

так кто то же играет все равно, как то не повлияло на них

Давай джаву попробуем обновить или переустановить

Вы пробовали полностью перезаходить в игру? Там обновление вышло, должно скачаться и тогда пустит на сервер.

ошибка майнкрафт internal exception io netty handler codec decoderexception. 10274583. ошибка майнкрафт internal exception io netty handler codec decoderexception фото. ошибка майнкрафт internal exception io netty handler codec decoderexception-10274583. картинка ошибка майнкрафт internal exception io netty handler codec decoderexception. картинка 10274583. #A fatal error has been detected by the Java Runtime Environment:## EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x46bce470, pid=7616, tid=2432## JRE version: Java(TM) SE Runtime Environment (8.0_65-b17) (build 1.8.0_65-b17)# Java VM: Java HotSpot(TM) Client VM (25.65-b01 mixed mode windows-x86 )# Problematic frame:# C ## Failed to write core dump. Minidumps are not enabled by default on client versions of Windows## If you would like to submit a bug report, please visit:# http://bugreport.java.com/bugreport/crash.jsp# The crash happened outside the Java Virtual Machine in native code.# See problematic frame for where to report the bug.#

принудительно обновлял. не катит

Вы пробовали полностью перезаходить в игру? Там обновление вышло, должно скачаться и тогда пустит на сервер.

Да, перезаход не помогает.

Напиши мне в дс – Marzia#4780 и скачай TeamViewer

ошибка майнкрафт internal exception io netty handler codec decoderexception. 10274583. ошибка майнкрафт internal exception io netty handler codec decoderexception фото. ошибка майнкрафт internal exception io netty handler codec decoderexception-10274583. картинка ошибка майнкрафт internal exception io netty handler codec decoderexception. картинка 10274583. #A fatal error has been detected by the Java Runtime Environment:## EXCEPTION_ACCESS_VIOLATION (0xc0000005) at pc=0x46bce470, pid=7616, tid=2432## JRE version: Java(TM) SE Runtime Environment (8.0_65-b17) (build 1.8.0_65-b17)# Java VM: Java HotSpot(TM) Client VM (25.65-b01 mixed mode windows-x86 )# Problematic frame:# C ## Failed to write core dump. Minidumps are not enabled by default on client versions of Windows## If you would like to submit a bug report, please visit:# http://bugreport.java.com/bugreport/crash.jsp# The crash happened outside the Java Virtual Machine in native code.# See problematic frame for where to report the bug.#

киньте полный лог ошибки, а не тот огрызок из первого поста)

киньте полный лог ошибки, а не тот огрызок из первого поста)

[10:39:20] [Netty Client IO #6/ERROR] [FML]: NetworkDispatcher exception
io.netty.handler.codec.DecoderException: java.lang.IndexOutOfBoundsException: readerIndex(30) + length(1) exceeds writerIndex(30): PooledUnsafeDirectByteBuf(ridx: 30, widx: 30, cap: 30)
at io.netty.handler.codec.ByteToMessageDecoder.callDe code(ByteToMessageDecoder.java:442)

[ByteToMessageDecoder.class:2.8.1]
at io.netty.handler.codec.ByteToMessageDecoder.channe lRead(ByteToMessageDecoder.java:248)

[AbstractByteBuf.class:2.8.1]
at io.netty.buffer.AbstractByteBuf.readByte(AbstractB yteBuf.java:687)

[AbstractByteBuf.class:2.8.1]
at net.minecraft.network.PacketBuffer.readByte(Packet Buffer.java:864)

[gy.class:?]
at net.minecraft.network.PacketBuffer.func_150793_b(P acketBuffer.java:303)

[gy.class:?]
at net.minecraft.network.PacketBuffer.func_150791_c(P acketBuffer.java:361)

[gy.class:?]
at net.minecraft.network.datasync.DataSerializers$6.f unc_187159_a(DataSerializers.java:124)

[na$11.class:?]
at net.minecraft.network.datasync.DataSerializers$6.f unc_187159_a(DataSerializers.java:117)

[na$11.class:?]
at net.minecraft.network.datasync.EntityDataManager.f unc_187215_b(EntityDataManager.java:302)

[nb.class:?]
at net.minecraft.network.play.server.SPacketEntityMet adata.func_148837_a(SourceFile:31)

[kd.class:?]
at net.minecraft.network.NettyPacketDecoder.decode(So urceFile:40)

[gz.class:?]
at io.netty.handler.codec.ByteToMessageDecoder.callDe code(ByteToMessageDecoder.java:411)

[ByteToMessageDecoder.class:2.8.1]
… 35 more

Когда первый раз заходил игра ещё давала 1-2 минуты побегать. На второй уже не пускала)

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